Time for turn two! Where we left off players one and three were broke and player two had $2. Player two is also the governor for turn two so he gets the choice between all six roles. For this turn there is $1 on the Craftsman, Trader, and Captain roles. Also if the pictures are too small to read just hold down shift and click them.
None of the roles with money on them help player two here (except the captain which gives one point), so player two can again focus on choosing between Builder, Mayor, and Settler. Being the builder would have a benefit of $1, but there is no building that player two really needs, and spending money would further slow player two from building his tobacco storage which is the building he probably wants more than any other. A construction hut isn’t terrible, but if player two wants a quarry he should probably just choose Settler. Being the mayor would allow player two to produce indigo (and get extra slave) as it is likely player three will choose to be the Craftsman, but player three would still have first crack at the trader card so that indigo would only have a benefit of $1 anyway (same as Builder). Settler on the other hand offers a quarry which is worth significantly more than $1 unless player two stops buying buildings. Which would be quite silly.
So player two takes Settler and chooses a quarry. Player three now has an interesting decision to make between corn and coffee. Choosing coffee would secure the cash crop that he is missing, but since player three has a hacienda he can afford to take a chance by picking corn. Player three will only be disappointed if he randoms indigo really, and there are less indigo tiles than anything else to this point (2 for starting cards, 2 on the first turn, 1 now – no other crop has had more than 3 tiles pulled, and sugar has yet to be pulled). So though I am too lazy to count out the actual number of tiles, I think choosing the corn and taking a gamble is the best move, but I wouldn’t criticize a player for just choosing the coffee. Player one now chooses coffee since indigo is pretty much the worst crop, he already has it, and he doesn’t have a cash crop yet. At the end of the phase both haciendas trigger, and player three receives a random sugar crop and player one receives a random coffee crop. The four new tiles are two sugars and two indigos.
Now it is player three’s turn and the captain and trader cards are still useless. Builder is a bad call here since player three is broke, and the two buildings he could get for free offer little benefit (small indigo plant and small market). Mayor would allow for the production of more corn, but that corn wouldn’t be produced until someone chose Craftsman. While this would probably generate more points, as I explained earlier money is much more valuable at the beginning of the game, so Craftsman is probably the best choice. Player three choosing Craftsman will provide him $1 and 2 corn, which can later be sold for more cash, or worse case scenario turned into points. Craftsman also provides absolutely no benefit for players one and two, and is probably the best choice.
Player one now is sorta shafted. Builder is useless for him since he is just as broke as player three was on his turn, so Mayor and two cards with $1 are his options. Being mayor would allow him to activate his quarry and get an extra dude, but since he has no cash anyway getting the quarry active probably isn’t his top concern. Besides that though, at the start of next turn player three will probably choose settler (it’s pretty much the best choice for the first few turns) and player one could then choose mayor with $1 on it. Another way too look at it is to try to decide what is more valuable at this point, $1 or an extra slave. Slaves offer no direct benefit, and without money the only cards they would actually help would be corn crops, and no corn crops are available as choices for the next settler phase. Not to mention the fact that money is
really really really important early on. So then if taking a card with $1 is more important than an extra slave, the choice is between trader for $1 and captain for $1 and a point. Player one chooses captain and collects $1 and a point, while player three starts a corn boat and gets two points.
So that is what the board looks like at the end of turn two. Trader has $2 on it, and mayor and builder both have $1. I am not sure at this point if I am going to continue onto turn three or not, so feel free to comment and let me know what you think player three should do at the start of the next turn.










